Optional
fireOnListen: booleanOptional
context: DynamicContext<void>Optional
hook: ICommandHook<void, void>Optional
context: DynamicContext<void>Optional
scope: stringOptional
scopedContext: voidRepresents the current state of the value that can also be set
Optional
context: DynamicContext<void>Additional information that may be needed to render or make decisions about setting state.
This is call when any command properties are changed but not when the callback is changed